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Reader UI of the Week: Twigleaf's healer UI
Let it never be said that I don't listen. After last week's sparse screenshot, many of you said you wanted to see a UI in real action, and especially a healer UI. I got a number of good submissions, but Twigleaf's (of Unity on Velen) stood out from the pack by being both very functional and very pretty. Everything has a place, the screen is information-packed, and nothing is ugly.
This isn't to say that a goblin engineer is necessarily obsessed with all sorts of destruction and pyromania (although that's certainly your most obvious option, if you wish it) -- you may only feel that engineering is a practical way to get your job done. Does your rogue feel very sneaky when it comes to backstabbing his enemies but cannot be bothered to practice his boring lockpicking skills? Why not throw away the delicate wires and just blast open locked doors and chests! Is your character sick and tired of having to come up for air all the time while investigating underwater ruins? Learning to make an underwater breathing helmet might be just the ticket -- your character might not need to understand the complicated scientific theory behind the device the way a gnomish engineer would -- he'd just want to follow the instructions, put the darn thing together, and use it!
If this was my UI, I would move the center scrolling combat text up a bit, since I like to keep the very center of my screen clear to watch for things. But hey, it's not my UI. Let's see what Twigleaf has to say about it.
 
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